TEDx Talk About Insecurity And Animation

Creative work is always a struggle, and innovation comes with a host of fears and insecurities to overcome.  Full of valuable lessons for anyone, in any job, anywhere, in this talk, Tomas Jech shares personal stories about his time spent at PIXAR, Bungie, Blizzard, and Riot, and the lessons learned that help him deal with insecurity directly and maintain an innovative environment in the ever-changing industry of animation…

  Enjoy!

So… You Want To Be… a GAME DESIGNER

game-designers
By request,… here is some fun & informative videos on what it takes to be a Great Game Designer.

 Enjoy!

Meet Ramiro Corbetta, Game Designer at Powerhead Games

 Ramiro has turned his philosophy degree, and quality assurance experience into one of the best jobs ever: Game Designer. While playing video games is a key part of Ramiro’s job (you gotta know your product!) the workday of this Game Designer is spent driving the design process from pitch document to finished profit-making product – and doing intense industry research.

Becoming a Video Game Designer

*BLOGGER NOTE: I don’t know about the school, but the info and advice is good.

And now… 
for Fun… 

Bonus Feature!
BLIZZARD ENTERTAINMENT 20th Anniversary – A Message From Blizzard (2/8/11)

BLIZZARD ENTERTAINMENT – History Retrospective
Watch how Blizzard Entertainment grew from a small startup company to one of the best game developers … in the world.

 Enjoy!

GREAT INTERVIEW: Genndy Tartakovsky – Hotel Transylvania

 

Hotel Transylvania sets record for biggest September opening of all time!” 

Best known for the Cartoon Network’s animated TV series Star Wars: Clone Wars, Samurai Jack, and Dexter’s Laboratory, Animator/Director/Producer Genndy Tartakovsky talks about his feature film Directing debut on Sony Pictures Animation’s  Hotel Transylvania

Enjoy!

LA TimesGenndy Tartakovsky on making Hotel Transylvania:
“I took all the aesthetics I like from 2-D and applied them here. I don’t want to do animation to mimic reality. I want to push reality. You want to have your own identity. You don’t want to have an expression that Pixar has. That was super important to me. In 2-D, the way you draw defines you, but in CG the computer takes away your identity. I wanted to make sure the movie had my point of view.”

Cartoon Brew – on Hotel Transylvania:
“… it’s time for Hollywood’s CG features to evolve – and it looks like it will take a cartoonist to blaze that trail. I like what Genndy is bringing to the table – a sense of style and humor that pushes (however slightly) what a modern day animated feature can be. It’s a small refreshing step in a exciting direction – and I look forward to seeing where this could go.”