WATCH! ILM’s Hal Hickel Talk – on Creating Believable Giant Robot/Creature Performances and Collaboration – With BONUS: PACIFIC RIM Pipeline Special

Making-of-Pacific-Rim-by-Hal-Hickel
Great for Animators and Animation Enthusiasts alike;  ILM‘s Animation Supervisor for  PACIFIC RIMHal Hickel, talks about inspiration, the creative process, and creating believable performances with a sense of size, weight, scale, and a bit of style. As well as what it was like to collaborate with Director Guillermo del Toro

~ Enjoy!

Filmed during the Bloomberg Businessweek Design Conference 2014.

BONUS Feature
Here’s the Pipeline Special featurette from FX Guide TV discussing, in this elaborate behind-the-scenes video, how PACIFIC RIM‘s mind-blowing visual effects were made…

~ Enjoy!

Click here to see related post: Behind the Magic Collection: The Visual Effects of “Pacific Rim”
Click here to see related post: ILM tour with Shawn Kelly!
Click here to see related post: Transformers: Dark of the Moon – A Look Behind the Magic  
Click here to see related post: Rango – CG Breakdowns and a look Behind the Magic
Click here to see related post: Rango – Behind-the-Scenes
Click here to see related post: Studio Profile: Character Animation inside ILM
Click here to see related post: ILM – Industrial Light & Magic: Creating The Impossible
Click here to see related post: There are no words… Thomas the Tank Engine… Transformer!

TEDx Talk About Insecurity And Animation

Creative work is always a struggle, and innovation comes with a host of fears and insecurities to overcome.  Full of valuable lessons for anyone, in any job, anywhere, in this talk, Tomas Jech shares personal stories about his time spent at PIXAR, Bungie, Blizzard, and Riot, and the lessons learned that help him deal with insecurity directly and maintain an innovative environment in the ever-changing industry of animation…

  Enjoy!

So… You Want To Be… a GAME DESIGNER

game-designers
By request,… here is some fun & informative videos on what it takes to be a Great Game Designer.

 Enjoy!

Meet Ramiro Corbetta, Game Designer at Powerhead Games

 Ramiro has turned his philosophy degree, and quality assurance experience into one of the best jobs ever: Game Designer. While playing video games is a key part of Ramiro’s job (you gotta know your product!) the workday of this Game Designer is spent driving the design process from pitch document to finished profit-making product – and doing intense industry research.

Becoming a Video Game Designer

*BLOGGER NOTE: I don’t know about the school, but the info and advice is good.

And now… 
for Fun… 

Bonus Feature!
BLIZZARD ENTERTAINMENT 20th Anniversary – A Message From Blizzard (2/8/11)

BLIZZARD ENTERTAINMENT – History Retrospective
Watch how Blizzard Entertainment grew from a small startup company to one of the best game developers … in the world.

 Enjoy!